Road/Track coordinates changed when moving objects in Hierarchy.
So heres my problem. Ive built my streets and train tracks throughout my world, everything fits together perfect. Now I want to clean up my Hierarchy so I make a folder and put roads in one tracks in...
View ArticleClosing a Physics Constraint Gap
So I am (very) new to Unity, and as a first project I wanted to do a simple (not really) controllable physics tank demo for a 3D concept model I created. My question is related to using a physics joint...
View ArticleNew tracks for the Car Tutorial
Has anyone added new circuit tracks based on the Car Tutorial available here in Unity resources page? http://unity3d.com/support/resources/tutorials/car-tutorial What would be the process to add more...
View ArticleUnique Mine Cart / Roller Coaster Setup
I'm wanting to create a roller coaster style setup using physics and a rigid body to add some reallism. However I'm having issues deciding how to approach it. Most roller coaster style setups use some...
View ArticleRoad/Track coordinates changed when moving objects in Hierarchy.
So heres my problem. Ive built my streets and train tracks throughout my world, everything fits together perfect. Now I want to clean up my Hierarchy so I make a folder and put roads in one tracks in...
View ArticleClosing a Physics Constraint Gap
So I am (very) new to Unity, and as a first project I wanted to do a simple (not really) controllable physics tank demo for a 3D concept model I created. My question is related to using a physics joint...
View ArticleNew tracks for the Car Tutorial
Has anyone added new circuit tracks based on the Car Tutorial available here in Unity resources page? http://unity3d.com/support/resources/tutorials/car-tutorial What would be the process to add more...
View ArticleUnique Mine Cart / Roller Coaster Setup
I'm wanting to create a roller coaster style setup using physics and a rigid body to add some reallism. However I'm having issues deciding how to approach it. Most roller coaster style setups use some...
View Article